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<div class="title">irr::scene::IBoneSceneNode Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0">AbsoluteTransformation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a0e5cd342cd7293c136e53e2c2c5e0f3a">addAnimator</a>(ISceneNodeAnimator *animator)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#acceef4fbb68f6cc7bb40035225350970">addChild</a>(ISceneNode *child)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348">Animators</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995">AutomaticCullingState</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948">Children</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ac39832b55855dc59196053adbaec95cc">clone</a>(ISceneNode *newParent=0, ISceneManager *newManager=0)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a00a4ef0212b5d4b005202519859689bd">cloneMembers</a>(ISceneNode *toCopyFrom, ISceneManager *newManager)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c">DebugDataVisible</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a5fb609b08fc89a92f928c19ce3b181eb">deserializeAttributes</a>(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a5dd3aee5ed767b9d98fa50b9ead4c9a9">getAbsolutePosition</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a9c46ea82efd7ae30437fb7c385809050">getAbsoluteTransformation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a332e040471057cf6a1a0ae8dfa2c0f5f">getAnimationMode</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1da5348d58e0072215c544cb35356517">getAnimators</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a494c159287ab022d0f797642bf41476e">getAutomaticCulling</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac372b2c84a3427df1fdc78deae7d00ea">getBoneIndex</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a34088580d595611f9be95f957e7fcdce">getBoneName</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac5d0a610b0a24a7501f29ad000d28b3b">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ae38d1c6c927375afa0b69aaf2a64b88e">getChildren</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a8f695e36340a9bb32f7e655fe4c1ea97">getID</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2">getMaterial</a>(u32 num)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2">getMaterialCount</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aabb3b657d0afb62994399181b952f3e3">getName</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2987b689ed5f62aa823dc1334384200d">getParent</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a43a7b4fa55fa58c20dfc54b9109c8b0a">getPosition</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#afe701e793852ac8eb4ae7c723aef5b55">getRelativeTransformation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a5b87947672d70f863bc599720c7292c5">getRotation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a69d142f4c8fa3f04b644cada4de09fc0">getScale</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a58d2c91b48c9fe5c64a7de0c801ca511">getSceneManager</a>(void) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#aa41c118c8fa8741c6945787c50c42df7">getSkinningSpace</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a6b0fce4b4e40b97ac3c1a9779553c716">getTransformedBoundingBox</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a21f4ddce8da7edfeafc6303b02ab8a83">getTriangleSelector</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#acb294abaf64a85e11744cce96f99926e">getType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a0e20423a84855d0b1f679532fa956356">IBoneSceneNode</a>(ISceneNode *parent, ISceneManager *mgr, s32 id=-1)</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef">ID</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a9894d951df2f720924f891e0a7b9fac2">ISceneNode</a>(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &amp;position=core::vector3df(0, 0, 0), const core::vector3df &amp;rotation=core::vector3df(0, 0, 0), const core::vector3df &amp;scale=core::vector3df(1.0f, 1.0f, 1.0f))</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a29224344555fef716b7c466b54349e65">isDebugDataVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aaf7667d0fec6953461237e8e11c0ceb3">isDebugObject</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6">IsDebugObject</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aa7065e757724f61d4a91d25db25c3a2b">isTrulyVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827">isVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e">IsVisible</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b">Name</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a7e21d0722e5b105e4d2a956bff110a7f">OnAnimate</a>(u32 timeMs)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ac9795bfcb88dcaf8cba6ea3296e5d8d0">OnRegisterSceneNode</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045">Parent</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">positionHint</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1">RelativeRotation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d">RelativeScale</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281">RelativeTranslation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2efa2670e29d6bb33b0dd99403b8b69c">remove</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a348767bb5b9262d997067c50e079e5be">removeAll</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aaa67f8f91d4ec99f82955641f1f9e521">removeAnimator</a>(ISceneNodeAnimator *animator)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a28f198bd566e9a7290cbefa531d8d31e">removeAnimators</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a831e371142fc883c7dd229552e0340de">removeChild</a>(ISceneNode *child)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac942248f09d2db69804ea47476e3829e">render</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">rotationHint</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">scaleHint</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5">SceneManager</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a04142f1f0e5ec49a81aaeb2bc6db124c">serializeAttributes</a>(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a424a467f045e809bcad2aa239edb9994">setAnimationMode</a>(E_BONE_ANIMATION_MODE mode)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a5fcd62dbf524b8d2d6daa61c7d6cf119">setAutomaticCulling</a>(u32 state)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ad83877ca84fa9cde95f099f961e80577">setDebugDataVisible</a>(u32 state)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ade60c630c4768200b1d15debbd00fe0e">setID</a>(s32 id)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a7ceda3eb747a353ffeda02c26e697cbd">setIsDebugObject</a>(bool debugObject)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2841d5077854b9981711a403f33762cd">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a0d5d2e05ebe08e6a432fbb4fd1d28dd0">setMaterialTexture</a>(u32 textureLayer, video::ITexture *texture)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a302c7dedd776b52111823df5ed8446de">setMaterialType</a>(video::E_MATERIAL_TYPE newType)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a810a54a2fc178b9a0e731513865f67d0">setName</a>(const c8 *name)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a20a22d956974f4817a20663361f20042">setName</a>(const core::stringc &amp;name)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a59e7f36cb5c9c4895e06fce0ca5eb276">setParent</a>(ISceneNode *newParent)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2166eb0a92cc0e46c49266f41a68ed50">setPosition</a>(const core::vector3df &amp;newpos)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#adb6ff54f52d3a9e1514cd487a550935c">setRotation</a>(const core::vector3df &amp;rotation)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1d710e1e20546bd89affe09fa943b0e2">setScale</a>(const core::vector3df &amp;scale)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a513d09ae37f71391d7c4838e29164a3e">setSceneManager</a>(ISceneManager *newManager)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a071c9edb957b67f18c8285fe7670f9d4">setSkinningSpace</a>(E_BONE_SKINNING_SPACE space)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a87fb52ec54bf3ae117340d8defd1255f">setTriangleSelector</a>(ITriangleSelector *selector)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2e3a88fe87d11caa7986a203afe6838c">setVisible</a>(bool isVisible)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab">TriangleSelector</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e">updateAbsolutePosition</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ab405c67e87dd79b7c1b9c16a6b8c3182">updateAbsolutePositionOfAllChildren</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a3064ed436d731f072e55873577724fbc">~ISceneNode</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
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